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GCAP 2017
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GCAP 2017
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Art (room 211)
Audio (room 208)
Business (room 207)
Design (room 203)
F2P (room 209)
International (Melbourne room)
Marketing (room 210)
Microsoft (room 205)
Production (room 210)
Studio (room 207)
Tech (room 204)
Unreal (room 208)
Yodo1 (room 209)
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Tuesday
, October 24
9:40am AEDT
Opening Keynote
Melbourne Convention and Exhibition Center
11:00am AEDT
First Pass Final Pass: making animation rock while on the indie clock
Melbourne Convention and Exhibition Center
Investment Models and Taking on the ASX
Melbourne Convention and Exhibition Center
What Were We Thinking!? - Design Hindsights from Long-Running Games
Extending gaming creative - Trailers and Narrative Marketing
Melbourne Convention and Exhibition Center
Decima Visibility in Horizon Zero Dawn
Melbourne Convention and Exhibition Center
Programming Productivity
Melbourne Convention and Exhibition Center
From Aussie Indie to 100M users (again!) - A Deep Dive Into Strategies Behind Growing Your Games and Conquering the Largest Mobile Games Markets in the World
Melbourne Convention and Exhibition Center
12:00pm AEDT
Let's get serious: the Wonderful World of Character Design
Melbourne Convention and Exhibition Center
The Awakening: Brands Love Mobile Games
Melbourne Convention and Exhibition Center
Creating a World and Making it Stick
Melbourne Convention and Exhibition Center
The Best Time to be Over Budget is Never: Tools to Help Build Shippable Games
Melbourne Convention and Exhibition Center
More than Luck: Strategies for Success on Steam
Melbourne Convention and Exhibition Center
Build the multiplatform games of your dreams with UWP
Melbourne Convention and Exhibition Center
Planes, games and automobiles - interactivity beyond games
Melbourne Convention and Exhibition Center
Publishing your PC Game in China: The Good, The Bad, and the Extremely Frustrating…
Melbourne Convention and Exhibition Center
2:00pm AEDT
Real Time Filters: The Art of Aesthetics
Melbourne Convention and Exhibition Center
Yonder: The Startup Chronicles
Melbourne Convention and Exhibition Center
Designing Ethical Interfaces: Mixing the web's accessibility with games' potential for inclusiveness
Melbourne Convention and Exhibition Center
No Such Thing as Free Money: How to Win the Funding Game
Melbourne Convention and Exhibition Center
Rise of the Tech Influencer - Small steps you can take to extend your reach
Melbourne Convention and Exhibition Center
Scaling Multiplayer Games with Open Source
Melbourne Convention and Exhibition Center
Optimizing and Overheads
Melbourne Convention and Exhibition Center
Successfully Navigating the Regulatory Landscape in China’s $25 Billion Gaming Market
Melbourne Convention and Exhibition Center
3:00pm AEDT
3D Anime Visuals in Indie Games
Melbourne Convention and Exhibition Center
Tackling the 'Fear': Entrepreneurship in Games
Melbourne Convention and Exhibition Center
Idle By Design: UI/UX for Incremental Games
Melbourne Convention and Exhibition Center
So You've Been Called Out
Melbourne Convention and Exhibition Center
Sticks and Stones: Adventures in Community Conversations
Melbourne Convention and Exhibition Center
Small Towns, Small Screens: Porting “Night in the Woods” to iOS
Melbourne Convention and Exhibition Center
From Student to Startup: Taking Your Game To The Next Level
Melbourne Convention and Exhibition Center
Community First: Empowering and Influencing Your Mobile Game Community
Melbourne Convention and Exhibition Center
4:30pm AEDT
The UI Artist's Survival Kit
Melbourne Convention and Exhibition Center
Succeeding at Scale: Why Bigger is Sometimes Better
Melbourne Convention and Exhibition Center
Developing and testing Safety Beach - a game for Surf Life Saving WA
Melbourne Convention and Exhibition Center
How to Europe - Tips for promoting your game on the old continent
Melbourne Convention and Exhibition Center
Unity at 60FPS and Beyond!
Melbourne Convention and Exhibition Center
Unreal Engine: Developing Success
Melbourne Convention and Exhibition Center
Positioning - how to discover and amplify what is remarkable about your game
Melbourne Convention and Exhibition Center
Wednesday
, October 25
9:40am AEDT
Second Keynote
Melbourne Convention and Exhibition Center
11:00am AEDT
Force Multiply – The art and science of accelerating workflows in CG pipelines
Melbourne Convention and Exhibition Center
Audio: The Invisible, Untouchable, Ultimate Creative Paradigm
Melbourne Convention and Exhibition Center
Rami Ismail vs Teddy Dief: PowerPoint Face Off
Melbourne Convention and Exhibition Center
When Monetisation Breaks
Melbourne Convention and Exhibition Center
HoloLens + Unity = Amazing
Melbourne Convention and Exhibition Center
Efficiency is everything - Managing the development pipeline of an MMORTS
Melbourne Convention and Exhibition Center
Get closer to 100M users
Melbourne Convention and Exhibition Center
Don't be THAT Programmer: Engineering for quality and maintainability
Melbourne Convention and Exhibition Center
12:00pm AEDT
Make It Jiggle
Melbourne Convention and Exhibition Center
Texture and Tempo. The unsung heroes of our ninja game.
Melbourne Convention and Exhibition Center
“Multiplayer is Dead” Examining why people loved and hated Screencheat
Melbourne Convention and Exhibition Center
The Customer IS Always Right: How To Make and Measure Your Free-to-Play Design Choices
Melbourne Convention and Exhibition Center
Azure Game Services – Make the cloud work for you
Melbourne Convention and Exhibition Center
Data Science on an Indie Budget
Melbourne Convention and Exhibition Center
We need to talk cashflow: Tips & tricks to modelling a (financially) sustainable studio
Melbourne Convention and Exhibition Center
Procedural Generation in City of Brass
Melbourne Convention and Exhibition Center
2:00pm AEDT
Creating the Art of ‘A Thin Black Line’ (VR): Trying very hard to make realtime art not look like a videogame
Melbourne Convention and Exhibition Center
The creative collaboration between Game Developer and Game Music Composer
Melbourne Convention and Exhibition Center
Why Ladders are Awesome: A Game Design lesson in Spatial Design
Melbourne Convention and Exhibition Center
(CANCELLED) UX, BI, and other acronyms: the virtuous cycle of understanding your players
Melbourne Convention and Exhibition Center
Producing 'Machines' for Horizon Zero Dawn
Melbourne Convention and Exhibition Center
Do’s and Don’ts for Independent Devs from ID@Xbox
Melbourne Convention and Exhibition Center
Testing Early and Never Stopping – A Case study of QA at Media Molecule
Melbourne Convention and Exhibition Center
Creating Studio Culture: Dino Polo Club Year 1
Melbourne Convention and Exhibition Center
The 12 Principles of Animation, For Programmers
Melbourne Convention and Exhibition Center
3:00pm AEDT
Advanced Unity Shaders
Melbourne Convention and Exhibition Center
Masterclass in Advanced Audio Production
Melbourne Convention and Exhibition Center
Creative License: Writing for Someone Else’s World
Melbourne Convention and Exhibition Center
Blockchain and Gaming
Melbourne Convention and Exhibition Center
Up Sh!t Creek: Managing the Unmanageable Project
Melbourne Convention and Exhibition Center
Gantt Stop, Won't Stop: Wins & Losses in Production & Culture
Melbourne Convention and Exhibition Center
How To Be A Gameplay Programmer Designers Will Love
Melbourne Convention and Exhibition Center
4:30pm AEDT
Closing Keynote
Melbourne Convention and Exhibition Center
Timezone
GCAP 2017
Australia/Melbourne
Filter By Date
GCAP 2017
Oct 24
-
25, 2017
Tuesday
, October 24
Wednesday
, October 25
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Melbourne Convention and Exhibition Center
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Melbourne Convention and Exhibition Center
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Art (room 211)
Audio (room 208)
Business (room 207)
Design (room 203)
F2P (room 209)
International (Melbourne room)
Marketing (room 210)
Microsoft (room 205)
Production (room 210)
Studio (room 207)
Tech (room 204)
Unreal (room 208)
Yodo1 (room 209)
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Dates
Tuesday
, October 24
Wednesday
, October 25
Types
Art (room 211)
Audio (room 208)
Business (room 207)
Design (room 203)
F2P (room 209)
International (Melbourne room)
Marketing (room 210)
Microsoft (room 205)
Production (room 210)
Studio (room 207)
Tech (room 204)
Unreal (room 208)
Yodo1 (room 209)
Venues
Melbourne Convention and Exhibition Center