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Art (room 211)
Audio (room 208)
Business (room 207)
Design (room 203)
F2P (room 209)
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Marketing (room 210)
Microsoft (room 205)
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Studio (room 207)
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Unreal (room 208)
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Callum Harrington
FLAIM Systems
Lead Software Quality Assurance
Melbourne
https://flaimsystems.com/
Open to talk about QA practices across various team sizes and projects.
Currently seeking more opportunities in Production and Project Managment.
Tuesday
, October 24
9:40am AEDT
Opening Keynote
Melbourne Convention and Exhibition Center
11:00am AEDT
What Were We Thinking!? - Design Hindsights from Long-Running Games
12:00pm AEDT
Build the multiplatform games of your dreams with UWP
Melbourne Convention and Exhibition Center
2:00pm AEDT
Rise of the Tech Influencer - Small steps you can take to extend your reach
Melbourne Convention and Exhibition Center
3:00pm AEDT
Small Towns, Small Screens: Porting “Night in the Woods” to iOS
Melbourne Convention and Exhibition Center
4:30pm AEDT
Positioning - how to discover and amplify what is remarkable about your game
Melbourne Convention and Exhibition Center
Wednesday
, October 25
11:00am AEDT
Rami Ismail vs Teddy Dief: PowerPoint Face Off
Melbourne Convention and Exhibition Center
2:00pm AEDT
Testing Early and Never Stopping – A Case study of QA at Media Molecule
Melbourne Convention and Exhibition Center
Timezone
GCAP 2017
Australia/Melbourne
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GCAP 2017
Oct 24
-
25, 2017
Tuesday
, October 24
Wednesday
, October 25
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Melbourne Convention and Exhibition Center
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Melbourne Convention and Exhibition Center
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Art (room 211)
Audio (room 208)
Business (room 207)
Design (room 203)
F2P (room 209)
International (Melbourne room)
Marketing (room 210)
Microsoft (room 205)
Production (room 210)
Studio (room 207)
Tech (room 204)
Unreal (room 208)
Yodo1 (room 209)
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