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Art (room 211)
Audio (room 208)
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Design (room 203)
F2P (room 209)
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Microsoft (room 205)
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Studio (room 207)
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Unreal (room 208)
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CC
Clifford Cohn
Tuesday
, October 24
11:00am AEDT
Investment Models and Taking on the ASX
Melbourne Convention and Exhibition Center
From Aussie Indie to 100M users (again!) - A Deep Dive Into Strategies Behind Growing Your Games and Conquering the Largest Mobile Games Markets in the World
Melbourne Convention and Exhibition Center
12:00pm AEDT
The Awakening: Brands Love Mobile Games
Melbourne Convention and Exhibition Center
Publishing your PC Game in China: The Good, The Bad, and the Extremely Frustrating…
Melbourne Convention and Exhibition Center
2:00pm AEDT
Yonder: The Startup Chronicles
Melbourne Convention and Exhibition Center
Rise of the Tech Influencer - Small steps you can take to extend your reach
Melbourne Convention and Exhibition Center
Scaling Multiplayer Games with Open Source
Melbourne Convention and Exhibition Center
Successfully Navigating the Regulatory Landscape in China’s $25 Billion Gaming Market
Melbourne Convention and Exhibition Center
4:30pm AEDT
Succeeding at Scale: Why Bigger is Sometimes Better
Melbourne Convention and Exhibition Center
Wednesday
, October 25
9:40am AEDT
Second Keynote
Melbourne Convention and Exhibition Center
11:00am AEDT
Get closer to 100M users
Melbourne Convention and Exhibition Center
12:00pm AEDT
The Customer IS Always Right: How To Make and Measure Your Free-to-Play Design Choices
Melbourne Convention and Exhibition Center
Data Science on an Indie Budget
Melbourne Convention and Exhibition Center
We need to talk cashflow: Tips & tricks to modelling a (financially) sustainable studio
Melbourne Convention and Exhibition Center
2:00pm AEDT
Why Ladders are Awesome: A Game Design lesson in Spatial Design
Melbourne Convention and Exhibition Center
3:00pm AEDT
Blockchain and Gaming
Melbourne Convention and Exhibition Center
Timezone
GCAP 2017
Australia/Melbourne
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GCAP 2017
Oct 24
-
25, 2017
Tuesday
, October 24
Wednesday
, October 25
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Melbourne Convention and Exhibition Center
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Melbourne Convention and Exhibition Center
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Art (room 211)
Audio (room 208)
Business (room 207)
Design (room 203)
F2P (room 209)
International (Melbourne room)
Marketing (room 210)
Microsoft (room 205)
Production (room 210)
Studio (room 207)
Tech (room 204)
Unreal (room 208)
Yodo1 (room 209)
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Andrew Jones
Callum Harrington
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Danny Robson
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Alexey Kozyrev
Stephen Roy Berg
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