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Art (room 211)
Audio (room 208)
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Studio (room 207)
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DB
David Brennan
Tuesday
, October 24
11:00am AEDT
What Were We Thinking!? - Design Hindsights from Long-Running Games
Extending gaming creative - Trailers and Narrative Marketing
Melbourne Convention and Exhibition Center
12:00pm AEDT
Creating a World and Making it Stick
Melbourne Convention and Exhibition Center
More than Luck: Strategies for Success on Steam
Melbourne Convention and Exhibition Center
2:00pm AEDT
Yonder: The Startup Chronicles
Melbourne Convention and Exhibition Center
3:00pm AEDT
3D Anime Visuals in Indie Games
Melbourne Convention and Exhibition Center
Tackling the 'Fear': Entrepreneurship in Games
Melbourne Convention and Exhibition Center
Idle By Design: UI/UX for Incremental Games
Melbourne Convention and Exhibition Center
4:30pm AEDT
The UI Artist's Survival Kit
Melbourne Convention and Exhibition Center
Positioning - how to discover and amplify what is remarkable about your game
Melbourne Convention and Exhibition Center
Wednesday
, October 25
11:00am AEDT
Don't be THAT Programmer: Engineering for quality and maintainability
Melbourne Convention and Exhibition Center
12:00pm AEDT
“Multiplayer is Dead” Examining why people loved and hated Screencheat
Melbourne Convention and Exhibition Center
Procedural Generation in City of Brass
Melbourne Convention and Exhibition Center
2:00pm AEDT
Testing Early and Never Stopping – A Case study of QA at Media Molecule
Melbourne Convention and Exhibition Center
3:00pm AEDT
Gantt Stop, Won't Stop: Wins & Losses in Production & Culture
Melbourne Convention and Exhibition Center
How To Be A Gameplay Programmer Designers Will Love
Melbourne Convention and Exhibition Center
Timezone
GCAP 2017
Australia/Melbourne
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GCAP 2017
Oct 24
-
25, 2017
Tuesday
, October 24
Wednesday
, October 25
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Melbourne Convention and Exhibition Center
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Melbourne Convention and Exhibition Center
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Art (room 211)
Audio (room 208)
Business (room 207)
Design (room 203)
F2P (room 209)
International (Melbourne room)
Marketing (room 210)
Microsoft (room 205)
Production (room 210)
Studio (room 207)
Tech (room 204)
Unreal (room 208)
Yodo1 (room 209)
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AJ
Andrew Jones
Callum Harrington
DR
Danny Robson
AK
Alexey Kozyrev
Stephen Roy Berg
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melissa
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Murray Lorden
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