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GCAP 2017
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Art (room 211)
Audio (room 208)
Business (room 207)
Design (room 203)
F2P (room 209)
International (Melbourne room)
Marketing (room 210)
Microsoft (room 205)
Production (room 210)
Studio (room 207)
Tech (room 204)
Unreal (room 208)
Yodo1 (room 209)
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D
debeani
Tuesday
, October 24
11:00am AEDT
Extending gaming creative - Trailers and Narrative Marketing
Melbourne Convention and Exhibition Center
12:00pm AEDT
More than Luck: Strategies for Success on Steam
Melbourne Convention and Exhibition Center
2:00pm AEDT
Real Time Filters: The Art of Aesthetics
Melbourne Convention and Exhibition Center
3:00pm AEDT
Idle By Design: UI/UX for Incremental Games
Melbourne Convention and Exhibition Center
4:30pm AEDT
Positioning - how to discover and amplify what is remarkable about your game
Melbourne Convention and Exhibition Center
Wednesday
, October 25
9:40am AEDT
Second Keynote
Melbourne Convention and Exhibition Center
11:00am AEDT
Force Multiply – The art and science of accelerating workflows in CG pipelines
Melbourne Convention and Exhibition Center
Don't be THAT Programmer: Engineering for quality and maintainability
Melbourne Convention and Exhibition Center
12:00pm AEDT
Data Science on an Indie Budget
Melbourne Convention and Exhibition Center
Procedural Generation in City of Brass
Melbourne Convention and Exhibition Center
2:00pm AEDT
Creating the Art of ‘A Thin Black Line’ (VR): Trying very hard to make realtime art not look like a videogame
Melbourne Convention and Exhibition Center
Why Ladders are Awesome: A Game Design lesson in Spatial Design
Melbourne Convention and Exhibition Center
Producing 'Machines' for Horizon Zero Dawn
Melbourne Convention and Exhibition Center
3:00pm AEDT
Up Sh!t Creek: Managing the Unmanageable Project
Melbourne Convention and Exhibition Center
4:30pm AEDT
Closing Keynote
Melbourne Convention and Exhibition Center
Timezone
GCAP 2017
Australia/Melbourne
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GCAP 2017
Oct 24
-
25, 2017
Tuesday
, October 24
Wednesday
, October 25
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Melbourne Convention and Exhibition Center
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Melbourne Convention and Exhibition Center
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Art (room 211)
Audio (room 208)
Business (room 207)
Design (room 203)
F2P (room 209)
International (Melbourne room)
Marketing (room 210)
Microsoft (room 205)
Production (room 210)
Studio (room 207)
Tech (room 204)
Unreal (room 208)
Yodo1 (room 209)
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Callum Harrington
DR
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Stephen Roy Berg
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