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GCAP 2017
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Art (room 211)
Audio (room 208)
Business (room 207)
Design (room 203)
F2P (room 209)
International (Melbourne room)
Marketing (room 210)
Microsoft (room 205)
Production (room 210)
Studio (room 207)
Tech (room 204)
Unreal (room 208)
Yodo1 (room 209)
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Diya Eid
Screen Queensland
VP Content
Brisbane, Australia
screenqueensland.com.au
Tuesday
, October 24
11:00am AEDT
Extending gaming creative - Trailers and Narrative Marketing
Melbourne Convention and Exhibition Center
From Aussie Indie to 100M users (again!) - A Deep Dive Into Strategies Behind Growing Your Games and Conquering the Largest Mobile Games Markets in the World
Melbourne Convention and Exhibition Center
12:00pm AEDT
The Awakening: Brands Love Mobile Games
Melbourne Convention and Exhibition Center
More than Luck: Strategies for Success on Steam
Melbourne Convention and Exhibition Center
2:00pm AEDT
Yonder: The Startup Chronicles
Melbourne Convention and Exhibition Center
No Such Thing as Free Money: How to Win the Funding Game
Melbourne Convention and Exhibition Center
3:00pm AEDT
Tackling the 'Fear': Entrepreneurship in Games
Melbourne Convention and Exhibition Center
From Student to Startup: Taking Your Game To The Next Level
Melbourne Convention and Exhibition Center
4:30pm AEDT
Succeeding at Scale: Why Bigger is Sometimes Better
Melbourne Convention and Exhibition Center
How to Europe - Tips for promoting your game on the old continent
Melbourne Convention and Exhibition Center
Positioning - how to discover and amplify what is remarkable about your game
Melbourne Convention and Exhibition Center
Wednesday
, October 25
9:40am AEDT
Second Keynote
Melbourne Convention and Exhibition Center
11:00am AEDT
When Monetisation Breaks
Melbourne Convention and Exhibition Center
12:00pm AEDT
The Customer IS Always Right: How To Make and Measure Your Free-to-Play Design Choices
Melbourne Convention and Exhibition Center
We need to talk cashflow: Tips & tricks to modelling a (financially) sustainable studio
Melbourne Convention and Exhibition Center
2:00pm AEDT
Creating the Art of ‘A Thin Black Line’ (VR): Trying very hard to make realtime art not look like a videogame
Melbourne Convention and Exhibition Center
The creative collaboration between Game Developer and Game Music Composer
Melbourne Convention and Exhibition Center
The 12 Principles of Animation, For Programmers
Melbourne Convention and Exhibition Center
3:00pm AEDT
Up Sh!t Creek: Managing the Unmanageable Project
Melbourne Convention and Exhibition Center
Gantt Stop, Won't Stop: Wins & Losses in Production & Culture
Melbourne Convention and Exhibition Center
4:30pm AEDT
Closing Keynote
Melbourne Convention and Exhibition Center
Timezone
GCAP 2017
Australia/Melbourne
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GCAP 2017
Oct 24
-
25, 2017
Tuesday
, October 24
Wednesday
, October 25
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Melbourne Convention and Exhibition Center
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Melbourne Convention and Exhibition Center
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Art (room 211)
Audio (room 208)
Business (room 207)
Design (room 203)
F2P (room 209)
International (Melbourne room)
Marketing (room 210)
Microsoft (room 205)
Production (room 210)
Studio (room 207)
Tech (room 204)
Unreal (room 208)
Yodo1 (room 209)
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