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Tuesday, October 24 • 11:00am - 11:50am
What Were We Thinking!? - Design Hindsights from Long-Running Games

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Are you hoping to release game updates and make money from them five years after your game has launched?

If so, the decisions you make now may come back to haunt you, whether your business model is free-to-play, subscription or premium with DLC. Luckily, “games as a service” have been around for a while and some games have already crossed the 5-year-old mark which gives us a chance to learn from their 20/20 hindsight.

Drawing from hands-on experience, this talk lays out game design considerations and habits that we wish we’d known in the early days of long-running games. They’ll help you create the right ripples through the lifetime of your game, and Future You will be thankful for it.

avatar for Emilie Poissenot

Emilie Poissenot

Buy Somewhere
As the Lead Game Designer of Buy Somewhere, Emilie uses her 10 years of experience in game design, production and narrative design to craft an upcoming location-based game that’s “like Monopoly in the real world”. Over the years, she has developed games in a wide variety of... Read More →

Tuesday October 24, 2017 11:00am - 11:50am AEDT