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Tuesday, October 24 • 2:00pm - 2:50pm
Designing Ethical Interfaces: Mixing the web's accessibility with games' potential for inclusiveness

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Games are pushing the boundaries of UI and are often the place where the best and worst new ideas come to light. The web has a long history of creating standards and tools for accessibility but moves at a glacial pace. Lets bring the two together.

Often when we think about accessibility in UI design, we think about people with disabilities, but what about issues that are more subtle?

Gender, sexuality, cultural and racial differences, body diversity, neurodiversity and more. Time and time again, games get tripped up by not thinking ahead about what might be insensitive or outright harmful to players.
We'll walk you through the hits, misses, tips and tricks of creating UI that works for everyone.

avatar for Alayna Cole

Alayna Cole

Diversity, Equity, and Inclusion Manager, Sledgehammer Games
Alayna Cole is the Diversity, Equity, and Inclusion Manager at Sledgehammer Games and the founding director of Represent Me. She champions diversity and inclusion in the games industry, with a particular research focus on LGBTQ+ representation.Alayna co-wrote 'Cooperative Gaming... Read More →

John Kane

John Kane is a game designer and programmer working for the past five years under the name Gritfish. Gritfish is best known for the sci-fi narrative Killing Time at Lightspeed and cute puzzle game Mallow Drops. His games have featured at the IndieCade festivals in Paris and Los Angeles... Read More →

Tuesday October 24, 2017 2:00pm - 2:50pm AEDT
Melbourne Convention and Exhibition Center