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Tuesday, October 24 • 3:00pm - 3:50pm
Idle By Design: UI/UX for Incremental Games

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Using PikPok's recent hit title Dungeon, Inc. as a case study, this talk will discuss best practices and challenges in designing interfaces and user experiences for incremental games. As 'idle games' grow in popularity on the mobile store, crafting a satisfying UI/UX is key to setting your game apart. Incremental games lean heavily on UI to convey the vast majority of their gameplay, which is often complex and number-heavy. Learn just how a good UI/UX can facilitate an enjoyable incremental game experience, drawing from a post-mortem of Dungeon, Inc.'s UI design and other idle game examples.

Speakers
avatar for Lucy Morris

Lucy Morris

Studio & Creative Director, Starcolt


Tuesday October 24, 2017 3:00pm - 3:50pm AEDT
Melbourne Convention and Exhibition Center