GCAP 2017 has ended
View analytic
Tuesday, October 24 • 3:00pm - 3:50pm
Idle By Design: UI/UX for Incremental Games

Sign up or log in to save this to your schedule and see who's attending!

Feedback form is now closed.
Using PikPok's recent hit title Dungeon, Inc. as a case study, this talk will discuss best practices and challenges in designing interfaces and user experiences for incremental games. As 'idle games' grow in popularity on the mobile store, crafting a satisfying UI/UX is key to setting your game apart. Incremental games lean heavily on UI to convey the vast majority of their gameplay, which is often complex and number-heavy. Learn just how a good UI/UX can facilitate an enjoyable incremental game experience, drawing from a post-mortem of Dungeon, Inc.'s UI design and other idle game examples.

avatar for Lucy Morris

Lucy Morris

Senior UI Designer, PikPok
Lucy is a Senior UI Designer at PikPok, where she was most recently the Lead UI Designer on hit mobile title Dungeon, Inc.. Previously, she has worked for Ubisoft, Media Design School, and as an independent academic researcher in the field of game design & narrative, as well as running... Read More →

Tuesday October 24, 2017 3:00pm - 3:50pm
Melbourne Convention and Exhibition Center

Attendees (104)