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Tuesday, October 24 • 4:30pm - 5:20pm
Developing and testing Safety Beach - a game for Surf Life Saving WA

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Stirfire created "Safety Beach" for Surf Live Saving WA to help children learn important rules to keep them safe at the beach. We wanted to demonstrate to the customer that a game of this kind would be effective as well as fun. In developing the game, we focused on the design principle of "procedural rhetoric" to make sure the rules of the game reflected the safety rules of the beach, so it was teaching not just what the rules are, but why they're important. Before releasing the game we did some qualitative testing with children to see whether it really did work as designed. The results were very useful for us as well as for the customer. Stirfire would like to share what we learned to help other studios develop serious games on a tight budget for customers that are perhaps hesitant to go in this direction.

Speakers
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Matthew Dyet

Stirfire
Matt is a man of many hats, with several years of Art and Programming studies under his belt. He eventually found his way to Production, where he discovered a keen interest for project and team management. A GDC scholarship in 2013 solidified his interest in the field, and he returned... Read More →
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Lisa Evans

Stirfire
Lisa has been working in the Perth games industry since 2003, after originally studying to be an astrophysicist. In recent years she went back to part time study in science, and started a PhD in 2014 combining her interests in science and games, landing in the serious games space... Read More →


Tuesday October 24, 2017 4:30pm - 5:20pm AEDT
Melbourne Convention and Exhibition Center