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Wednesday, October 25 • 12:00pm - 12:50pm
“Multiplayer is Dead” Examining why people loved and hated Screencheat

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Receiving a 92% positive rating on Steam and a average of 70% from press Screencheat’s lifespan is one of bad decisions and poor timing. The most interesting of these is our favourite review from our fans simply put *Thumbs Down* “Multiplayer is Dead”. User reviews are a notorious place to find unwarranted and unwarranted criticism for our games that’s often crude, unintelligible and crass. But what if we look past the rough veneer and find out what in our games drives derision.

This talk uses Screencheat’s design and production decisions to discuss how those features affected the games perception by the players and the press. Normally we discuss features in terms of cost of development and their raw design value. This talks is about the dirty fact that when you sell a product you still need to think about it as a product for a consumer even if it’s art.

Come to Multiplayer is Dead to find out why Screencheat failed to capture a significant audience and how you can think about design in terms of its perception and not just it’s quality.

Speakers
avatar for Nicholas McDonnell

Nicholas McDonnell

Samurai Punk
After founding Samurai Punk in early 2014 with his Co-Founder Winston Tang, Nicholas led the Art and Design on Samurai Punks early projects including Hazumino, Fruits of a Feather and the award winning Screencheat. He now leads the studio as Managing Director and Artist.


Wednesday October 25, 2017 12:00pm - 12:50pm AEDT
Melbourne Convention and Exhibition Center