GCAP 2017 has ended
Back To Schedule
Wednesday, October 25 • 2:00pm - 2:50pm
Why Ladders are Awesome: A Game Design lesson in Spatial Design

Sign up or log in to save this to your schedule, view media, leave feedback and see who's attending!

Feedback form is now closed.
You may wonder why anybody would love ladders. Well, let me tell you: Game Designers love ladders! Why? It is one of many tools in our toolbelt that we use when we need to ensure players look into a certain direction. This talk aims to talk about all kinds of small and large spatial design tricks to enhance your level design and narrative design in your games from different genres. This is particularly true in first-person games as well as VR games and having control over your experience allows for more precise and conscious design. I will go over some examples from popular games on the market that have mastered this principle as well as use an in-depth VR example of my own from Earthlight VR. This talk is mainly useful for game and level designers, but also narrative designers and writers can benefit from learning about the small tricks that you can harness to deliver the experience you’re aiming to achieve. This talk contains some basic psychology and neuroscience.

avatar for Jennifer Scheurle

Jennifer Scheurle

Opaque Space
Jennifer Scheurle is a world-travelling Game Designer and public speaker who has worked on 10+ released titles since she started working in the industry 6 years ago. Born and raised in Germany and with a Bachelor of Arts (hons) in game development, she has played her role in Europe’s... Read More →

Wednesday October 25, 2017 2:00pm - 2:50pm AEDT
Melbourne Convention and Exhibition Center