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Wednesday, October 25 • 3:00pm - 3:50pm
Creative License: Writing for Someone Else’s World

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As game designers, we love to work in worlds we create ourselves. But the reality is that we may find ourselves working in an already fully realised setting. In this lecture, Ellen Jurik (Blowfish Studios) and Anthony Sweet (Black Lab Games) will discuss the challenges and strategies of designing and writing for games set within pre-established settings.

The session will go through all stages of writing for established IPs, including concept development and stakeholder approval, research for narrative authenticity, finding an IP’s dramatic pillars, and engaging fans and entrenched expectations with new content.

Ellen and Anthony will draw from their experiences working on a number of high profile properties and clients, including Battlestar Galactica, Ice Age and various Scholastic multiplatform worlds. The lecture will include examples from their previous and current projects, and practical strategies for writers and narrative designers on how to approach writing for someone else’s property.

Speakers
avatar for Ellen Jurik

Ellen Jurik

Blowfish
Ellen is a professional Game (Narrative) Designer, Writer, and Producer. She currently fills all of those roles at Blowfish Studios in Sydney, before which, she was Producer for Ice Age Adventures at Gameloft in Auckland, and Content Designer-turned-Producer at Interzone Games in... Read More →
avatar for Anthony Sweet

Anthony Sweet

Black Lab Games
Anthony Sweet is the Lead Designer and Writer at Black Lab Games in Perth, Western Australia, where he has most recently been working on Battlestar Galactica: Deadlock. He has previously worked as a game design freelancer under his label Handwritten Games, and was involved with WA... Read More →


Wednesday October 25, 2017 3:00pm - 3:50pm AEDT
Melbourne Convention and Exhibition Center