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Tuesday, October 24 • 12:00pm - 12:50pm
Build the multiplatform games of your dreams with UWP

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The Universal Windows Platform (or UWP) was created so that developers of all types could build their software for every platform that Microsoft creates. The great news is that this means that game developers can use one common codebase and create games for Windows 10, Xbox One, and mixed reality (including HoloLens)! Features like Xbox Live Creators Program, Game Mode, and Mixer add additional rich features that can take your game to the next level. Dream up great ideas, and build them with Unity and UWP, so that people can play them on the platform of their choice. This talk will give you the insight into how UWP has evolved and how it all helps you build great games.

Sponsored by Microsoft.

Speakers
avatar for Andrew Parsons

Andrew Parsons

Andrew Parsons is the Game Developer Senior Product Manager at Microsoft, based in Seattle. Parsons has been involved in the games industry for almost twenty years, first covering it as a games journalist, then leveraging his software development background to evangelize and teach game development the world over. Starting at Microsoft in 2008, he has delivered game development talks in more than a dozen countries, from Peru and Chile, to South Korea and Taiwan, to Germany and the Netherlands. Andrew was responsible for the Games Competition for Imagine Cup for six years and is currently heading up Microsoft's new indie game contest, Dream.Build.Play 2017... Read More →


Tuesday October 24, 2017 12:00pm - 12:50pm
Melbourne Convention and Exhibition Center

Attendees (14)