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Tuesday, October 24 • 3:00pm - 3:50pm
Small Towns, Small Screens: Porting “Night in the Woods” to iOS

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How do you fit a game that was built for the PS4 into your pocket?

“Night in the Woods” was a huge hit, and received particular praise for its visuals. Trying to fit the game into a much more tightly constrained platform - both in terms of memory, processing ability, and input - required significant work. In this talk, we’ll discuss both the technical and human changes that needed to be made to the game in order to make it fit the iOS platform.

In particular, we’ll discuss the techniques developed to compress frankly enormous number of sprites into the available memory, how we adapted each of the dozen-or-so different types of interactions in the game to touch screens, and how we stayed on top of the game’s content through the development of lots of custom tools.

avatar for Jon Manning

Jon Manning

Secret Lab
Jon Manning is the co-founder of Secret Lab, an independent game development studio. He's written a whole bunch of books for O'Reilly Media about iOS development and game development, and has a doctorate about jerks on the internet. He's currently working on Button Squid, a top-down... Read More →

Tuesday October 24, 2017 3:00pm - 3:50pm AEDT
Melbourne Convention and Exhibition Center