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for GCAP 2017
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Tuesday, October 24 • 4:30pm - 5:20pm
Unity at 60FPS and Beyond!

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Tim (Witch Beam) and Brendan (Stirfire Studios) reveal some of the pitfalls of using Unity to ship high performance games on console by discussing techniques used in the chaotic Playstation 4 twinstick shooter, Assault Android Cactus and PlayStation VR title Symphony of the Machine.

This talk covers common performance bottlenecks and their resolutions, the danger of garbage collection and tips to avoid allocation and some of the methods and strategies it takes to reach a sweet sixty frames a second.

Speakers
avatar for Tim Dawson

Tim Dawson

Assault Android Cactus
Tim Dawson worked as a 3D animator at studios including Ratbag, Team Bondi, Pandemic, Tantalus, Creative Assembly / Sega Studios Australia and Kixeye before co-founding the Brisbane based Witch Beam Games and developing the PC/PS4 title Assault Android Cactus.
BR

Brendan Ragan

Stirfire
Brendan Ragan has been working in the games industry since Interzone came to Perth in 2006. Since then he has shipped titles on many platforms - from iPhone 3GS through to the PS4 both in Unity and in other engines. He is one of the founders of Stirfire Studios and is their techn... Read More →


Tuesday October 24, 2017 4:30pm - 5:20pm
Melbourne Convention and Exhibition Center
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Attendees (17)