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Wednesday, October 25 • 11:00am - 11:50am
Don't be THAT Programmer: Engineering for quality and maintainability

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In the fast moving world of mobile application development concessions made at the beginning of a project can become major problems as the software reaches its maturity. We all know the right thing to do but often competing pressures make this difficult. This session looks at how you can approach engineering decisions throughout your game development process to help reduce the pain that comes as a Game grows as develops. It will leave you with key questions to ask yourself while developing systems and features that will make sure you do not become THAT programmer.

avatar for Anna Tito

Anna Tito

Technical Project Lead, Hipster Whale
Anna Tito is a 30 under 30 regular listed in both Develop Magazine's and Forbes 30 Under 30 list for games. She was nominated for the GDC Women in Games Rising Star in 2013 and 2014 and Pollenizer named her one of Australia's Top 50 female programmers. She has worked on a wide range... Read More →

Wednesday October 25, 2017 11:00am - 11:50am AEDT
Melbourne Convention and Exhibition Center