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Wednesday, October 25 • 11:00am - 11:50am
Don't be THAT Programmer: Engineering for quality and maintainability

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In the fast moving world of mobile application development concessions made at the beginning of a project can become major problems as the software reaches its maturity. We all know the right thing to do but often competing pressures make this difficult. This session looks at how you can approach engineering decisions throughout your game development process to help reduce the pain that comes as a Game grows as develops. It will leave you with key questions to ask yourself while developing systems and features that will make sure you do not become THAT programmer.

Speakers
avatar for Anna Tito

Anna Tito

Technical Lead
Anna is a passionate promoter of code quality and good supportable software architecture. She has worked professionally across the full stack of mobile game development, as both a senior server and client engineer. She has worked on a wide range of titles including KIXEYE's VEGA Conflict... Read More →


Wednesday October 25, 2017 11:00am - 11:50am AEDT
Melbourne Convention and Exhibition Center