Loading…
GCAP 2017 has ended
Wednesday, October 25 • 3:00pm - 3:50pm
How To Be A Gameplay Programmer Designers Will Love

Sign up or log in to save this to your schedule, view media, leave feedback and see who's attending!

Feedback form is now closed.
The title of Gameplay Programmer comes with a great responsibility - it’s your job to enable the design team to design the best game they possibly can. As a result, it’s crucial that you have a good working relationship with your designers. They need to trust you to realise their visions in the most empowering and efficient way possible; and you need to trust them to provide achievable, realistic goals, and to adjust when their dreams need to be brought back to reality. When this happens, the whole team becomes happier and more productive, and the benefits flow on into the quality of the game’s design.

Beginning by detailing some benefits that come from designers and gameplay programmers working closely together, Matt will then delve into a number of practical techniques for architecting your code to both enable your designers’ creativity and react to their ever-changing desires, using case studies from Armello along the way. Finally, he will cover a number of tips and tricks to help you communicate and cooperate with designers, before wrapping up with the how League of Geeks has recognised and formalised this relationship moving forward.

Speakers
avatar for Matthew Rowland

Matthew Rowland

League of Geeks
Matt is the Gameplay Programmer at League of Geeks in Melbourne, Australia. After several years working in web development, he decided to chase his dream of joining the games industry, working on some promotional mobile games and personal projects before starting at LoG 3 years ago... Read More →


Wednesday October 25, 2017 3:00pm - 3:50pm AEDT
Melbourne Convention and Exhibition Center