For 18 years I have watched the evolution of game audio and as much as possible I have been involved either directly in developing new techniques, or speaking with those that have developed significant advances in how we create game audio. The evolution of new reality content has given game audio a significant push and many of the newest techniques for audio design and implementation can be utilised across both traditional game platforms as well as the new reality technologies.
This presentation will examine a range of more advanced approaches for game audio and music design and implementation and examine some specific case studies on various approaches to creating game audio. I will draw from my research and practical experience over the last few years of audio development for VR/AR/MR and 360 video and compare it directly to how we work on our current game platforms. Dynamic environments, interactive music elements, use of spatial audio technology to enhance virtual reality experiences and the overall approach to how we create audio will all be covered in this session. As a Masterclass the audience is encouraged to ask questions, raise topics and help analyse the various subjects of this session so that everyone can come away with a stronger understanding of the current state of game audio and how new techniques can be utilised across all types of projects.