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Tuesday, October 24 • 3:00pm - 3:50pm
Tackling the 'Fear': Entrepreneurship in Games

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Join Emre Deniz as he talks through the establishment of a company described by NASA as 'the Australian Space Program', but really is best described as a bus on fire speeding down a cliff pumping the brakes. We all feel the 'fear' around running a business, managing runway and trying to turn a start-up studio into a sustainable workplace. This talk will cover establishing company culture, planning product releases, avoiding the mistakes and overcoming the challenges of establishing a game studio – by someone who did it for the first time, the only time.
Using a case study around the establishment around Opaque Space, the takeaways will also include fundraising, state of the market for emerging technologies, negotiating venture capital as well as advice for developers looking to pursue game developer start-ups in various sectors.
The talk is geared at developers and business owners who are feeling like they are losing control of the situation around their business, as well as those who are looking to start moving from bootstrapped operations to seeking funding or becoming a sustainable operation.
Alongside the case studies, this talk will also provide focused advice for developers working in VR, AR and emerging technologies, looking over the shifts in the industry and ways that game development can be viable, sustainable and even profitable with the right targets.

Speakers
avatar for Emre Deniz

Emre Deniz

Director, Opaque Space
Emre Deniz has been working in Virtual Reality for the past four years, being one of the first developers in Australia to work on the HTC Vive as well as having worked as both lead game designer and artist on multiple projects in Virtual, Augmented and Mobile experiences. Emre has... Read More →


Tuesday October 24, 2017 3:00pm - 3:50pm AEDT
Melbourne Convention and Exhibition Center