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for GCAP 2017
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Tuesday, October 24 • 11:00am - 11:50am
First Pass Final Pass: making animation rock while on the indie clock

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You've memorised the 12 principles of animation, juice your UI for breakfast and have both volumes of Muybridge propping up your monitor but none of it matters if your main character walks like they have a brick in their pants. Welcome to the world of gameplay animation, we don't have much time.

This talk is a no frills approach to making 3D character animation read effectively. Witch Beam artist and programmer Tim Dawson discusses techniques picked up over a decade of character animation that survived his transition to indie unicorn, argues that mass controls everything and timing is the closest most of us will get to having magic powers. Hear insights on getting animations functional quickly and where time is best spent.

In a perfect world, every animation would get the love and attention it needs. In ours it helps if they hit the ground running.

Speakers
avatar for Tim Dawson

Tim Dawson

Assault Android Cactus
Tim Dawson worked as a 3D animator at studios including Ratbag, Team Bondi, Pandemic, Tantalus, Creative Assembly / Sega Studios Australia and Kixeye before co-founding the Brisbane based Witch Beam Games and developing the PC/PS4 title Assault Android Cactus.


Tuesday October 24, 2017 11:00am - 11:50am
Melbourne Convention and Exhibition Center
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Attendees (17)