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Tuesday, October 24 • 4:30pm - 5:20pm
The UI Artist's Survival Kit

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Mobile game UI is vital to a good user experience, but creating it can be a minefield of different devices and resolutions, shifting creative vision and hundreds of constantly-changing image assets. How do you ensure your design looks good on both an iPhone and an iPad? How do you work across 20 screens at once without ending up with 20 files or a thousand layers on one canvas? How do you keep all of your mockups up to date when your UI assets keep being redesigned?

Through trial and error, games artist Wren Brier has devised a workflow for herself that helps keep projects under control and allows for fast and easy iteration and implementation. In this talk she will lead you through her UI creation process and show you how she makes use of six Photoshop tools -- from newer additions like Artboards and Generate Image Assets to surprising tricks involving the old and familiar Proof Setup.

Learn ways to make your UI creation process better and faster through examples and video demonstrations. Join Wren and equip yourself with the tools to survive your next project!

avatar for Wren Brier

Wren Brier

Art Director, Witch Beam
Wren Brier is the Creative Director of indie game Unpacking. She's been working in the games industry for 9 years, starting at Halfbrick and later working as a freelance artist before joining Witch Beam Games.In addition to her game development roles, Wren has spoken on panels and... Read More →

Tuesday October 24, 2017 4:30pm - 5:20pm AEDT
Melbourne Convention and Exhibition Center