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Tuesday, October 24 • 2:00pm - 2:50pm
Real Time Filters: The Art of Aesthetics

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Aimed at intermediate developers, [TITLE] will cover the techniques used when designing an aesthetic experience. For this talk Mike pulls from his experience sculpting the world of Dead Static Drive, and Izzy reveals the secrets of her photography and upcoming title, Intergalactic Space Princess.

Covering concept to execution, Mike and Izzy highlight basic cinematography: colour theory, lighting, and lenses before diving into practical demonstrations: Look up tables (LUTs), shaders, particles, deferred vs forward shading and post processing.

Speakers
avatar for Mike Blackney

Mike Blackney

Mike was a programming lecturer at SAE Institute for five years, from 2012 to 2017. He has been a developer of Unreal mods since UT2K4, for which he made an award-winning vampire mod complete with night and day cycles. Working at Transmission Games, he started on the ill-fated Sin City and then spent years developing cricket titles, despite initially not knowing much about cricket-the-sport. After going indie, Mike worked briefly on Alex... Read More →
avatar for Isabelle Gramp

Isabelle Gramp

Izzy Gramp is a game developer and photographer from Melbourne. She’s currently working on the upcoming mobile adventure game title Intergalactic Space Princess – which is currently exhibited at ACMI. This game was also worked on at the accelerator Stugan - which took place i... Read More →


Tuesday October 24, 2017 2:00pm - 2:50pm
Melbourne Convention and Exhibition Center