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Wednesday, October 25 • 2:00pm - 2:50pm
Creating the Art of ‘A Thin Black Line’ (VR): Trying very hard to make realtime art not look like a videogame

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In this talk, Lead 3D Artist Kalonica will give insight into the development of the art style of ‘A Thin Black Line’, a realtime virtual reality experience that sits at the borderline of film and games.

Rather than a traditional digital concept artist, the team at VRTOV worked closely with contemporary fine artist Vernon Ah Kee to translate his charcoal work into 3D space. It was necessary to move away from traditional videogame approaches to art as the team strived to remain true to the intent, gesture, elegance and physical qualities of Ah Kee’s work whilst also working within the limitations of realtime VR.

Taking the audience through development from the beginning, Kalonica will discuss what the team aimed for conceptually - the visual style, feeling and meaning, and highlight the value of experimentation. She will share details of technical solutions made through concept art, 3D modelling, animation and shaders to create a digital world that celebrates a physical medium, and a realtime experience that does not look or feel like a videogame.

Speakers
avatar for Kalonica Quigley

Kalonica Quigley

VRTOV
Kalonica is a 3D Artist and Game Developer who has developed award-winning games with small teams and independently. She is Lead 3D Artist at VRTOV, an independent studio that crafts virtual reality experiences at the borderline of film and games. VRTOV’s past projects include... Read More →


Wednesday October 25, 2017 2:00pm - 2:50pm
Melbourne Convention and Exhibition Center