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Wednesday, October 25 • 3:00pm - 3:50pm
Advanced Unity Shaders

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This talk will focus on some more advanced Unity shader concepts. It will focus on global integration tools that can help to unify your shaders with concrete examples of how you can integrate these elements into your projects.

We will be covering Global Variables, Camera Matrixes, Depth Map decoding, custom CG include files, A deep dive into Unity Lighting and how surface shaders work when compiled into the output shaders and some optimisations for VR that can let you get more performance with the existing setup.

These elements will be demonstrated with code examples a look through Unity’s own CG code as well as some examples that were used in previous and current projects.

avatar for Edward Blanch

Edward Blanch

I have worked in the games industry in Melbourne for a number of years. I am currently working on my own game Rogue Singularity as well as Art Director for Tin Man Games. In have worked on a number of released titles including Warlock of Firetop Mountain, Legacy of Oblivion, Breath... Read More →

Wednesday October 25, 2017 3:00pm - 3:50pm AEDT
Melbourne Convention and Exhibition Center