With games as a service becoming a popular business strategy for many game studios, new interesting challenges have appeared. Unreal Engine 4 is a step ahead and this talk will focus on three methods to help you meet those challenges head on. Topics:
Using JSON as your primary data set.
JSON driven properties; JSON defines property values for class defined UObjects.
JSON driven objects; JSON defines UObjects.
Using automated testing for continuous development.
Creating your own tools for improved productivity.
James Tan is one of the directors of Digital Confectioners, a 100% independent studio that developed Depth, a game in which you play as a shark or as a diver in a dark aquatic world. Overcome your enemies by employing cunning, teamwork, and stealth!