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for GCAP 2017
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Tuesday, October 24 • 11:00am - 11:50am
Programming Productivity

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Sponsored by Unreal.

With games as a service becoming a popular business strategy for many game studios, new interesting challenges have appeared. Unreal Engine 4 is a step ahead and this talk will focus on three methods to help you meet those challenges head on.
Topics: 
  • Using JSON as your primary data set.
    • JSON driven properties; JSON defines property values for class defined UObjects.
    • JSON driven objects; JSON defines UObjects.
  • Using automated testing for continuous development.
  • Creating your own tools for improved productivity.

Speakers
avatar for James Tan

James Tan

James Tan is one of the directors of Digital Confectioners, a 100% independent studio that developed Depth, a game in which you play as a shark or as a diver in a dark aquatic world. Overcome your enemies by employing cunning, teamwork, and stealth!


Tuesday October 24, 2017 11:00am - 11:50am
Melbourne Convention and Exhibition Center
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Attendees (14)