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Tuesday, October 24 • 12:00pm - 12:50pm
Planes, games and automobiles - interactivity beyond games

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Sponsored by Unreal.

Real time technology is beginning to integrate with every form of business and its use cases are virtually unlimited. Jack and Liam from S1T2 will focus on the advantages and issues working within the real time environment outside of the traditional gaming sphere. This talk will walk through some of the projects that S1T2 have had the pleasure/pain of working on. In this machine gun style most mortem they’ll highlight the endless opportunities and harsh realities involved in working within this exciting and undefined space. Showcasing the breadth and depth of real time technology, they’ll illustrate the power of game development and design outside of the world of gaming, inspiring you to experiment with the vast potential of what real time technologies are making possible.

avatar for Jack Condon

Jack Condon

Jack Condon is currently leading the real time rendering team at S1T2. With a background in photomedia and fine arts Condon aims to push the boundaries of technology by experimenting with the application of game design in arts discourse, business and research. In doing so, Condon... Read More →
avatar for Liam Stephens

Liam Stephens

Liam Stephens is a creative technologist at S1T2. He uses his programming and creative thinking skills to help realise the amazing experiential and VR experiences S1T2 provide for clients and events. Liam studied a bachelor of Fine Arts at UTAS majoring in graphic design and worked... Read More →

Tuesday October 24, 2017 12:00pm - 12:50pm AEDT
Melbourne Convention and Exhibition Center