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for GCAP 2017
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Tuesday, October 24 • 2:00pm - 2:50pm
Optimizing and Overheads

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Sponsored by Unreal.

An in depth presentation outlining both CPU and GPU related overheads, identifying bottlenecks and how to plan optimization strategies and pipelines early and as a team. This talk will cover optimization hurdles faced by Epic Games in their development of Fortnite, Paragon and Robo Recall and the features that were brought into Unreal Engine as a result to mitigate these issues in the future.

Speakers
avatar for Chris Murphy

Chris Murphy

Epic Games
Chris Murphy is an Evangelist for Epic Games with game development credits across PC, Vive, Oculus, PS4, iOS and Android. Chris has over 10 years of experience with Unreal Engine, a Bachelor of Computer Science and a Bachelor of Multimedia, culminating in a broad skillset across a range of game development disciplines... Read More →


Tuesday October 24, 2017 2:00pm - 2:50pm
Melbourne Convention and Exhibition Center
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Attendees (11)