Roman and Sam share the lessons they have learned as they took Hyper Jam from a student project to their studios first game.
This talk is primarily aimed at newer game developers to highlight common pitfalls that we ourselves fell into, as well as showcase the things we believe we do well.
A variety of topics will be covered including design choices, workflow tips and how to get the most out of UE4.
Coder and tech artist, Sam has developed for multiple Melbourne-based studios and co-founded Bit Dragon, who are now polishing up their first title Hyper Jam out of The Arcade.
Roman is a co-founder of Bit Dragon, a new startup working on their first game out of The Arcade.He spends his days flipping between managerial and developer roles to ensure Hyper Jam sees the light of day.