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Opening Keynote 9:40am - 11:00am
Decima Visibility in Horizon Zero Dawn 11:00am - 11:50am
Extending gaming creative - Trailers and Narrative Ma... 11:00am - 11:50am
First Pass Final Pass: making animation rock while on... 11:00am - 11:50am
Investment Models and Taking on the ASX 11:00am - 11:50am
From Aussie Indie to 100M users (again!) - A Deep Div... 11:00am - 11:50am
Programming Productivity 11:00am - 11:50am
Build the multiplatform games of your dreams with UWP 12:00pm - 12:50pm
More than Luck: Strategies for Success on Steam 12:00pm - 12:50pm
Let's get serious: the Wonderful World of Character D... 12:00pm - 12:50pm
The Awakening: Brands Love Mobile Games 12:00pm - 12:50pm
Planes, games and automobiles - interactivity beyond... 12:00pm - 12:50pm
The Best Time to be Over Budget is Never: Tools to He... 12:00pm - 12:50pm
Publishing your PC Game in China: The Good, The Bad,... 12:00pm - 12:50pm
Creating a World and Making it Stick 12:00pm - 12:50pm
No Such Thing as Free Money: How to Win the Funding G... 2:00pm - 2:50pm
Scaling Multiplayer Games with Open Source 2:00pm - 2:50pm
Designing Ethical Interfaces: Mixing the web's access... 2:00pm - 2:50pm
Yonder: The Startup Chronicles 2:00pm - 2:50pm
Rise of the Tech Influencer - Small steps you can tak... 2:00pm - 2:50pm
Optimizing and Overheads 2:00pm - 2:50pm
Successfully Navigating the Regulatory Landscape in C... 2:00pm - 2:50pm
Real Time Filters: The Art of Aesthetics 2:00pm - 2:50pm
Tackling the 'Fear': Entrepreneurship in Games 3:00pm - 3:50pm
Idle By Design: UI/UX for Incremental Games 3:00pm - 3:50pm
Sticks and Stones: Adventures in Community Conversati... 3:00pm - 3:50pm
Small Towns, Small Screens: Porting “Night in the Woo... 3:00pm - 3:50pm
3D Anime Visuals in Indie Games 3:00pm - 3:50pm
Community First: Empowering and Influencing Your Mobi... 3:00pm - 3:50pm
So You've Been Called Out 3:00pm - 3:50pm
From Student to Startup: Taking Your Game To The Next... 3:00pm - 3:50pm
Unreal Engine: Developing Success 4:30pm - 5:20pm
Positioning - how to discover and amplify what is remarkable about your game 24 4:30pm - 25 5:20pm
Developing and testing Safety Beach - a game for Surf... 4:30pm - 5:20pm
Succeeding at Scale: Why Bigger is Sometimes Better 4:30pm - 5:20pm
How to Europe - Tips for promoting your game on the o... 4:30pm - 5:20pm
Unity at 60FPS and Beyond! 4:30pm - 5:20pm
The UI Artist's Survival Kit 4:30pm - 5:20pm
Second Keynote 9:40am - 11:00am
When Monetisation Breaks 11:00am - 11:50am
Get closer to 100M users 11:00am - 11:50am
Rami Ismail vs Teddy Dief: PowerPoint Face Off 11:00am - 11:50am
Don't be THAT Programmer: Engineering for quality and... 11:00am - 11:50am
Efficiency is everything - Managing the development p... 11:00am - 11:50am
HoloLens + Unity = Amazing 11:00am - 11:50am
Audio: The Invisible, Untouchable, Ultimate Creative... 11:00am - 11:50am
Force Multiply – The art and science of accelerating... 11:00am - 11:50am
Data Science on an Indie Budget 12:00pm - 12:50pm
We need to talk cashflow: Tips & tricks to modelling... 12:00pm - 12:50pm
Make It Jiggle 12:00pm - 12:50pm
“Multiplayer is Dead” Examining why people loved and... 12:00pm - 12:50pm
Procedural Generation in City of Brass 12:00pm - 12:50pm
The Customer IS Always Right: How To Make and Measure... 12:00pm - 12:50pm
Azure Game Services – Make the cloud work for you 12:00pm - 12:50pm
Texture and Tempo. The unsung heroes of our ninja gam... 12:00pm - 12:50pm
(CANCELLED) UX, BI, and other acronyms: the virtuous... 2:00pm - 2:50pm
Creating the Art of ‘A Thin Black Line’ (VR): Trying... 2:00pm - 2:50pm
Why Ladders are Awesome: A Game Design lesson in Spat... 2:00pm - 2:50pm
The creative collaboration between Game Developer and... 2:00pm - 2:50pm
The 12 Principles of Animation, For Programmers 2:00pm - 2:50pm
Producing 'Machines' for Horizon Zero Dawn 2:00pm - 2:50pm
Testing Early and Never Stopping – A Case study of QA... 2:00pm - 2:50pm
Do’s and Don’ts for Independent Devs from ID@Xbox 2:00pm - 2:50pm
Creating Studio Culture: Dino Polo Club Year 1 2:00pm - 2:50pm
Gantt Stop, Won't Stop: Wins & Losses in Production &... 3:00pm - 3:50pm
Advanced Unity Shaders 3:00pm - 3:50pm
Up Sh!t Creek: Managing the Unmanageable Project 3:00pm - 3:50pm
Masterclass in Advanced Audio Production 3:00pm - 3:50pm
Blockchain and Gaming 3:00pm - 3:50pm
Creative License: Writing for Someone Else’s World 3:00pm - 3:50pm
How To Be A Gameplay Programmer Designers Will Love 3:00pm - 3:50pm
Closing Keynote 4:30pm - 6:00pm