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Art (room 211)
Audio (room 208)
Business (room 207)
Design (room 203)
F2P (room 209)
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Marketing (room 210)
Microsoft (room 205)
Production (room 210)
Studio (room 207)
Tech (room 204)
Unreal (room 208)
Yodo1 (room 209)
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Liko-Paul Pinsonnault
Wargaming Sydney
Product Director
Sydney, Australia
Hi all! Feel free to reach out to discuss game tech, production or open positions within Wargaming Sydney
Tuesday
, October 24
9:40am AEDT
Opening Keynote
Melbourne Convention and Exhibition Center
11:00am AEDT
Investment Models and Taking on the ASX
Melbourne Convention and Exhibition Center
Decima Visibility in Horizon Zero Dawn
Melbourne Convention and Exhibition Center
Programming Productivity
Melbourne Convention and Exhibition Center
12:00pm AEDT
Creating a World and Making it Stick
Melbourne Convention and Exhibition Center
Build the multiplatform games of your dreams with UWP
Melbourne Convention and Exhibition Center
Publishing your PC Game in China: The Good, The Bad, and the Extremely Frustrating…
Melbourne Convention and Exhibition Center
2:00pm AEDT
Yonder: The Startup Chronicles
Melbourne Convention and Exhibition Center
No Such Thing as Free Money: How to Win the Funding Game
Melbourne Convention and Exhibition Center
Rise of the Tech Influencer - Small steps you can take to extend your reach
Melbourne Convention and Exhibition Center
Scaling Multiplayer Games with Open Source
Melbourne Convention and Exhibition Center
Optimizing and Overheads
Melbourne Convention and Exhibition Center
3:00pm AEDT
From Student to Startup: Taking Your Game To The Next Level
Melbourne Convention and Exhibition Center
Community First: Empowering and Influencing Your Mobile Game Community
Melbourne Convention and Exhibition Center
4:30pm AEDT
The UI Artist's Survival Kit
Melbourne Convention and Exhibition Center
Succeeding at Scale: Why Bigger is Sometimes Better
Melbourne Convention and Exhibition Center
Unity at 60FPS and Beyond!
Melbourne Convention and Exhibition Center
Wednesday
, October 25
9:40am AEDT
Second Keynote
Melbourne Convention and Exhibition Center
11:00am AEDT
Efficiency is everything - Managing the development pipeline of an MMORTS
Melbourne Convention and Exhibition Center
Don't be THAT Programmer: Engineering for quality and maintainability
Melbourne Convention and Exhibition Center
12:00pm AEDT
Procedural Generation in City of Brass
Melbourne Convention and Exhibition Center
2:00pm AEDT
Producing 'Machines' for Horizon Zero Dawn
Melbourne Convention and Exhibition Center
Testing Early and Never Stopping – A Case study of QA at Media Molecule
Melbourne Convention and Exhibition Center
3:00pm AEDT
Blockchain and Gaming
Melbourne Convention and Exhibition Center
Up Sh!t Creek: Managing the Unmanageable Project
Melbourne Convention and Exhibition Center
4:30pm AEDT
Closing Keynote
Melbourne Convention and Exhibition Center
Timezone
GCAP 2017
Australia/Melbourne
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GCAP 2017
Oct 24
-
25, 2017
Tuesday
, October 24
Wednesday
, October 25
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Melbourne Convention and Exhibition Center
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Melbourne Convention and Exhibition Center
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Art (room 211)
Audio (room 208)
Business (room 207)
Design (room 203)
F2P (room 209)
International (Melbourne room)
Marketing (room 210)
Microsoft (room 205)
Production (room 210)
Studio (room 207)
Tech (room 204)
Unreal (room 208)
Yodo1 (room 209)
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