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Art (room 211)
Audio (room 208)
Business (room 207)
Design (room 203)
F2P (room 209)
International (Melbourne room)
Marketing (room 210)
Microsoft (room 205)
Production (room 210)
Studio (room 207)
Tech (room 204)
Unreal (room 208)
Yodo1 (room 209)
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Andrew Hawkins
Perth, Western Australia
Tuesday
, October 24
11:00am AEDT
Extending gaming creative - Trailers and Narrative Marketing
Melbourne Convention and Exhibition Center
Decima Visibility in Horizon Zero Dawn
Melbourne Convention and Exhibition Center
From Aussie Indie to 100M users (again!) - A Deep Dive Into Strategies Behind Growing Your Games and Conquering the Largest Mobile Games Markets in the World
Melbourne Convention and Exhibition Center
12:00pm AEDT
Let's get serious: the Wonderful World of Character Design
Melbourne Convention and Exhibition Center
Creating a World and Making it Stick
Melbourne Convention and Exhibition Center
More than Luck: Strategies for Success on Steam
Melbourne Convention and Exhibition Center
Build the multiplatform games of your dreams with UWP
Melbourne Convention and Exhibition Center
2:00pm AEDT
Real Time Filters: The Art of Aesthetics
Melbourne Convention and Exhibition Center
3:00pm AEDT
3D Anime Visuals in Indie Games
Melbourne Convention and Exhibition Center
So You've Been Called Out
Melbourne Convention and Exhibition Center
From Student to Startup: Taking Your Game To The Next Level
Melbourne Convention and Exhibition Center
4:30pm AEDT
The UI Artist's Survival Kit
Melbourne Convention and Exhibition Center
Developing and testing Safety Beach - a game for Surf Life Saving WA
Melbourne Convention and Exhibition Center
Positioning - how to discover and amplify what is remarkable about your game
Melbourne Convention and Exhibition Center
Unity at 60FPS and Beyond!
Melbourne Convention and Exhibition Center
Wednesday
, October 25
11:00am AEDT
Audio: The Invisible, Untouchable, Ultimate Creative Paradigm
Melbourne Convention and Exhibition Center
When Monetisation Breaks
Melbourne Convention and Exhibition Center
HoloLens + Unity = Amazing
Melbourne Convention and Exhibition Center
12:00pm AEDT
Procedural Generation in City of Brass
Melbourne Convention and Exhibition Center
2:00pm AEDT
Creating the Art of ‘A Thin Black Line’ (VR): Trying very hard to make realtime art not look like a videogame
Melbourne Convention and Exhibition Center
Producing 'Machines' for Horizon Zero Dawn
Melbourne Convention and Exhibition Center
3:00pm AEDT
Advanced Unity Shaders
Melbourne Convention and Exhibition Center
Masterclass in Advanced Audio Production
Melbourne Convention and Exhibition Center
Creative License: Writing for Someone Else’s World
Melbourne Convention and Exhibition Center
Timezone
GCAP 2017
Australia/Melbourne
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GCAP 2017
Oct 24
-
25, 2017
Tuesday
, October 24
Wednesday
, October 25
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Melbourne Convention and Exhibition Center
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Melbourne Convention and Exhibition Center
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Art (room 211)
Audio (room 208)
Business (room 207)
Design (room 203)
F2P (room 209)
International (Melbourne room)
Marketing (room 210)
Microsoft (room 205)
Production (room 210)
Studio (room 207)
Tech (room 204)
Unreal (room 208)
Yodo1 (room 209)
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Andrew Jones
Callum Harrington
DR
Danny Robson
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Alexey Kozyrev
Stephen Roy Berg
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Murray Lorden
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