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Art (room 211)
Audio (room 208)
Business (room 207)
Design (room 203)
F2P (room 209)
International (Melbourne room)
Marketing (room 210)
Microsoft (room 205)
Production (room 210)
Studio (room 207)
Tech (room 204)
Unreal (room 208)
Yodo1 (room 209)
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R
rumbuck
Tuesday
, October 24
9:40am AEDT
Opening Keynote
Melbourne Convention and Exhibition Center
11:00am AEDT
Investment Models and Taking on the ASX
Melbourne Convention and Exhibition Center
Extending gaming creative - Trailers and Narrative Marketing
Melbourne Convention and Exhibition Center
12:00pm AEDT
More than Luck: Strategies for Success on Steam
Melbourne Convention and Exhibition Center
Planes, games and automobiles - interactivity beyond games
Melbourne Convention and Exhibition Center
2:00pm AEDT
Designing Ethical Interfaces: Mixing the web's accessibility with games' potential for inclusiveness
Melbourne Convention and Exhibition Center
Rise of the Tech Influencer - Small steps you can take to extend your reach
Melbourne Convention and Exhibition Center
3:00pm AEDT
Tackling the 'Fear': Entrepreneurship in Games
Melbourne Convention and Exhibition Center
Sticks and Stones: Adventures in Community Conversations
Melbourne Convention and Exhibition Center
4:30pm AEDT
Developing and testing Safety Beach - a game for Surf Life Saving WA
Melbourne Convention and Exhibition Center
Wednesday
, October 25
9:40am AEDT
Second Keynote
Melbourne Convention and Exhibition Center
11:00am AEDT
Audio: The Invisible, Untouchable, Ultimate Creative Paradigm
Melbourne Convention and Exhibition Center
Rami Ismail vs Teddy Dief: PowerPoint Face Off
Melbourne Convention and Exhibition Center
Efficiency is everything - Managing the development pipeline of an MMORTS
Melbourne Convention and Exhibition Center
12:00pm AEDT
“Multiplayer is Dead” Examining why people loved and hated Screencheat
Melbourne Convention and Exhibition Center
We need to talk cashflow: Tips & tricks to modelling a (financially) sustainable studio
Melbourne Convention and Exhibition Center
Procedural Generation in City of Brass
Melbourne Convention and Exhibition Center
2:00pm AEDT
The creative collaboration between Game Developer and Game Music Composer
Melbourne Convention and Exhibition Center
Testing Early and Never Stopping – A Case study of QA at Media Molecule
Melbourne Convention and Exhibition Center
3:00pm AEDT
Creative License: Writing for Someone Else’s World
Melbourne Convention and Exhibition Center
Up Sh!t Creek: Managing the Unmanageable Project
Melbourne Convention and Exhibition Center
Timezone
GCAP 2017
Australia/Melbourne
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GCAP 2017
Oct 24
-
25, 2017
Tuesday
, October 24
Wednesday
, October 25
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Melbourne Convention and Exhibition Center
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Melbourne Convention and Exhibition Center
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Art (room 211)
Audio (room 208)
Business (room 207)
Design (room 203)
F2P (room 209)
International (Melbourne room)
Marketing (room 210)
Microsoft (room 205)
Production (room 210)
Studio (room 207)
Tech (room 204)
Unreal (room 208)
Yodo1 (room 209)
Popular
Recently Active Attendees
A
agentk
A
amos_wolfe
JH
Jonathan Hopkins
Murray Lorden
Nik Pantis
Morgan Little
Katina Hoffman
DR
Danny Robson
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