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Art (room 211)
Audio (room 208)
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Design (room 203)
F2P (room 209)
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Marketing (room 210)
Microsoft (room 205)
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Studio (room 207)
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Unreal (room 208)
Yodo1 (room 209)
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S
seanwarton
Tuesday
, October 24
11:00am AEDT
First Pass Final Pass: making animation rock while on the indie clock
Melbourne Convention and Exhibition Center
Extending gaming creative - Trailers and Narrative Marketing
Melbourne Convention and Exhibition Center
From Aussie Indie to 100M users (again!) - A Deep Dive Into Strategies Behind Growing Your Games and Conquering the Largest Mobile Games Markets in the World
Melbourne Convention and Exhibition Center
12:00pm AEDT
Let's get serious: the Wonderful World of Character Design
Melbourne Convention and Exhibition Center
2:00pm AEDT
Real Time Filters: The Art of Aesthetics
Melbourne Convention and Exhibition Center
Designing Ethical Interfaces: Mixing the web's accessibility with games' potential for inclusiveness
Melbourne Convention and Exhibition Center
No Such Thing as Free Money: How to Win the Funding Game
Melbourne Convention and Exhibition Center
3:00pm AEDT
Idle By Design: UI/UX for Incremental Games
Melbourne Convention and Exhibition Center
So You've Been Called Out
Melbourne Convention and Exhibition Center
4:30pm AEDT
The UI Artist's Survival Kit
Melbourne Convention and Exhibition Center
Wednesday
, October 25
11:00am AEDT
Rami Ismail vs Teddy Dief: PowerPoint Face Off
Melbourne Convention and Exhibition Center
When Monetisation Breaks
Melbourne Convention and Exhibition Center
12:00pm AEDT
Make It Jiggle
Melbourne Convention and Exhibition Center
The Customer IS Always Right: How To Make and Measure Your Free-to-Play Design Choices
Melbourne Convention and Exhibition Center
2:00pm AEDT
Creating the Art of ‘A Thin Black Line’ (VR): Trying very hard to make realtime art not look like a videogame
Melbourne Convention and Exhibition Center
Creating Studio Culture: Dino Polo Club Year 1
Melbourne Convention and Exhibition Center
3:00pm AEDT
Up Sh!t Creek: Managing the Unmanageable Project
Melbourne Convention and Exhibition Center
Gantt Stop, Won't Stop: Wins & Losses in Production & Culture
Melbourne Convention and Exhibition Center
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GCAP 2017
Australia/Melbourne
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GCAP 2017
Oct 24
-
25, 2017
Tuesday
, October 24
Wednesday
, October 25
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Melbourne Convention and Exhibition Center
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Melbourne Convention and Exhibition Center
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Art (room 211)
Audio (room 208)
Business (room 207)
Design (room 203)
F2P (room 209)
International (Melbourne room)
Marketing (room 210)
Microsoft (room 205)
Production (room 210)
Studio (room 207)
Tech (room 204)
Unreal (room 208)
Yodo1 (room 209)
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agentk
A
amos_wolfe
JH
Jonathan Hopkins
Murray Lorden
Nik Pantis
Morgan Little
Katina Hoffman
DR
Danny Robson
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