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Art (room 211)
Audio (room 208)
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Design (room 203)
F2P (room 209)
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Microsoft (room 205)
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Studio (room 207)
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Unreal (room 208)
Yodo1 (room 209)
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TW
Thomas Wilding
Open.Relay
Tuesday
, October 24
9:40am AEDT
Opening Keynote
Melbourne Convention and Exhibition Center
11:00am AEDT
What Were We Thinking!? - Design Hindsights from Long-Running Games
12:00pm AEDT
Creating a World and Making it Stick
Melbourne Convention and Exhibition Center
2:00pm AEDT
Scaling Multiplayer Games with Open Source
Melbourne Convention and Exhibition Center
3:00pm AEDT
Sticks and Stones: Adventures in Community Conversations
Melbourne Convention and Exhibition Center
4:30pm AEDT
Succeeding at Scale: Why Bigger is Sometimes Better
Melbourne Convention and Exhibition Center
Unity at 60FPS and Beyond!
Melbourne Convention and Exhibition Center
Wednesday
, October 25
9:40am AEDT
Second Keynote
Melbourne Convention and Exhibition Center
11:00am AEDT
When Monetisation Breaks
Melbourne Convention and Exhibition Center
Don't be THAT Programmer: Engineering for quality and maintainability
Melbourne Convention and Exhibition Center
12:00pm AEDT
“Multiplayer is Dead” Examining why people loved and hated Screencheat
Melbourne Convention and Exhibition Center
Procedural Generation in City of Brass
Melbourne Convention and Exhibition Center
2:00pm AEDT
The creative collaboration between Game Developer and Game Music Composer
Melbourne Convention and Exhibition Center
Testing Early and Never Stopping – A Case study of QA at Media Molecule
Melbourne Convention and Exhibition Center
The 12 Principles of Animation, For Programmers
Melbourne Convention and Exhibition Center
3:00pm AEDT
How To Be A Gameplay Programmer Designers Will Love
Melbourne Convention and Exhibition Center
4:30pm AEDT
Closing Keynote
Melbourne Convention and Exhibition Center
Timezone
GCAP 2017
Australia/Melbourne
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GCAP 2017
Oct 24
-
25, 2017
Tuesday
, October 24
Wednesday
, October 25
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Melbourne Convention and Exhibition Center
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Melbourne Convention and Exhibition Center
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Art (room 211)
Audio (room 208)
Business (room 207)
Design (room 203)
F2P (room 209)
International (Melbourne room)
Marketing (room 210)
Microsoft (room 205)
Production (room 210)
Studio (room 207)
Tech (room 204)
Unreal (room 208)
Yodo1 (room 209)
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