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Art (room 211)
Audio (room 208)
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Design (room 203)
F2P (room 209)
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Microsoft (room 205)
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Studio (room 207)
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Tuesday
, October 24
11:00am AEDT
What Were We Thinking!? - Design Hindsights from Long-Running Games
12:00pm AEDT
Creating a World and Making it Stick
Melbourne Convention and Exhibition Center
2:00pm AEDT
Designing Ethical Interfaces: Mixing the web's accessibility with games' potential for inclusiveness
Melbourne Convention and Exhibition Center
3:00pm AEDT
Idle By Design: UI/UX for Incremental Games
Melbourne Convention and Exhibition Center
4:30pm AEDT
Developing and testing Safety Beach - a game for Surf Life Saving WA
Melbourne Convention and Exhibition Center
Wednesday
, October 25
11:00am AEDT
Rami Ismail vs Teddy Dief: PowerPoint Face Off
Melbourne Convention and Exhibition Center
12:00pm AEDT
“Multiplayer is Dead” Examining why people loved and hated Screencheat
Melbourne Convention and Exhibition Center
2:00pm AEDT
Why Ladders are Awesome: A Game Design lesson in Spatial Design
Melbourne Convention and Exhibition Center
3:00pm AEDT
Creative License: Writing for Someone Else’s World
Melbourne Convention and Exhibition Center
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GCAP 2017
Australia/Melbourne
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GCAP 2017
Oct 24
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25, 2017
Tuesday
, October 24
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, October 25
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Melbourne Convention and Exhibition Center
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Art (room 211)
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F2P (room 209)
International (Melbourne room)
Marketing (room 210)
Microsoft (room 205)
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Studio (room 207)
Tech (room 204)
Unreal (room 208)
Yodo1 (room 209)
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Tuesday
, October 24
Wednesday
, October 25
Venue
Melbourne Convention and Exhibition Center
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Art (room 211)
Audio (room 208)
Business (room 207)
Design (room 203)
F2P (room 209)
International (Melbourne room)
Marketing (room 210)
Microsoft (room 205)
Production (room 210)
Studio (room 207)
Tech (room 204)
Unreal (room 208)
Yodo1 (room 209)
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