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Art (room 211)
Audio (room 208)
Business (room 207)
Design (room 203)
F2P (room 209)
International (Melbourne room)
Marketing (room 210)
Microsoft (room 205)
Production (room 210)
Studio (room 207)
Tech (room 204)
Unreal (room 208)
Yodo1 (room 209)
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U
ultimusmaximus
Tuesday
, October 24
9:40am AEDT
Opening Keynote
Melbourne Convention and Exhibition Center
11:00am AEDT
What Were We Thinking!? - Design Hindsights from Long-Running Games
12:00pm AEDT
Creating a World and Making it Stick
Melbourne Convention and Exhibition Center
2:00pm AEDT
Scaling Multiplayer Games with Open Source
Melbourne Convention and Exhibition Center
3:00pm AEDT
Idle By Design: UI/UX for Incremental Games
Melbourne Convention and Exhibition Center
4:30pm AEDT
The UI Artist's Survival Kit
Melbourne Convention and Exhibition Center
Unity at 60FPS and Beyond!
Melbourne Convention and Exhibition Center
Wednesday
, October 25
9:40am AEDT
Second Keynote
Melbourne Convention and Exhibition Center
11:00am AEDT
Force Multiply – The art and science of accelerating workflows in CG pipelines
Melbourne Convention and Exhibition Center
Rami Ismail vs Teddy Dief: PowerPoint Face Off
Melbourne Convention and Exhibition Center
When Monetisation Breaks
Melbourne Convention and Exhibition Center
Efficiency is everything - Managing the development pipeline of an MMORTS
Melbourne Convention and Exhibition Center
12:00pm AEDT
Data Science on an Indie Budget
Melbourne Convention and Exhibition Center
2:00pm AEDT
Producing 'Machines' for Horizon Zero Dawn
Melbourne Convention and Exhibition Center
Testing Early and Never Stopping – A Case study of QA at Media Molecule
Melbourne Convention and Exhibition Center
Creating Studio Culture: Dino Polo Club Year 1
Melbourne Convention and Exhibition Center
The 12 Principles of Animation, For Programmers
Melbourne Convention and Exhibition Center
3:00pm AEDT
Advanced Unity Shaders
Melbourne Convention and Exhibition Center
Blockchain and Gaming
Melbourne Convention and Exhibition Center
Gantt Stop, Won't Stop: Wins & Losses in Production & Culture
Melbourne Convention and Exhibition Center
How To Be A Gameplay Programmer Designers Will Love
Melbourne Convention and Exhibition Center
4:30pm AEDT
Closing Keynote
Melbourne Convention and Exhibition Center
Timezone
GCAP 2017
Australia/Melbourne
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GCAP 2017
Oct 24
-
25, 2017
Tuesday
, October 24
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, October 25
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Melbourne Convention and Exhibition Center
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Art (room 211)
Audio (room 208)
Business (room 207)
Design (room 203)
F2P (room 209)
International (Melbourne room)
Marketing (room 210)
Microsoft (room 205)
Production (room 210)
Studio (room 207)
Tech (room 204)
Unreal (room 208)
Yodo1 (room 209)
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agentk
A
amos_wolfe
JH
Jonathan Hopkins
Murray Lorden
Nik Pantis
Morgan Little
Katina Hoffman
DR
Danny Robson
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