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Art (room 211)
Audio (room 208)
Business (room 207)
Design (room 203)
F2P (room 209)
International (Melbourne room)
Marketing (room 210)
Microsoft (room 205)
Production (room 210)
Studio (room 207)
Tech (room 204)
Unreal (room 208)
Yodo1 (room 209)
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Vasily Levin
Wargaming
Sydney
Tuesday
, October 24
9:40am AEDT
Opening Keynote
Melbourne Convention and Exhibition Center
11:00am AEDT
What Were We Thinking!? - Design Hindsights from Long-Running Games
Decima Visibility in Horizon Zero Dawn
Melbourne Convention and Exhibition Center
12:00pm AEDT
Creating a World and Making it Stick
Melbourne Convention and Exhibition Center
The Best Time to be Over Budget is Never: Tools to Help Build Shippable Games
Melbourne Convention and Exhibition Center
Planes, games and automobiles - interactivity beyond games
Melbourne Convention and Exhibition Center
2:00pm AEDT
Real Time Filters: The Art of Aesthetics
Melbourne Convention and Exhibition Center
Scaling Multiplayer Games with Open Source
Melbourne Convention and Exhibition Center
Optimizing and Overheads
Melbourne Convention and Exhibition Center
3:00pm AEDT
Idle By Design: UI/UX for Incremental Games
Melbourne Convention and Exhibition Center
4:30pm AEDT
Unity at 60FPS and Beyond!
Melbourne Convention and Exhibition Center
Unreal Engine: Developing Success
Melbourne Convention and Exhibition Center
Wednesday
, October 25
11:00am AEDT
Force Multiply – The art and science of accelerating workflows in CG pipelines
Melbourne Convention and Exhibition Center
Audio: The Invisible, Untouchable, Ultimate Creative Paradigm
Melbourne Convention and Exhibition Center
Efficiency is everything - Managing the development pipeline of an MMORTS
Melbourne Convention and Exhibition Center
Don't be THAT Programmer: Engineering for quality and maintainability
Melbourne Convention and Exhibition Center
12:00pm AEDT
Data Science on an Indie Budget
Melbourne Convention and Exhibition Center
Procedural Generation in City of Brass
Melbourne Convention and Exhibition Center
2:00pm AEDT
The 12 Principles of Animation, For Programmers
Melbourne Convention and Exhibition Center
3:00pm AEDT
How To Be A Gameplay Programmer Designers Will Love
Melbourne Convention and Exhibition Center
4:30pm AEDT
Closing Keynote
Melbourne Convention and Exhibition Center
Timezone
GCAP 2017
Australia/Melbourne
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GCAP 2017
Oct 24
-
25, 2017
Tuesday
, October 24
Wednesday
, October 25
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Melbourne Convention and Exhibition Center
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Melbourne Convention and Exhibition Center
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Art (room 211)
Audio (room 208)
Business (room 207)
Design (room 203)
F2P (room 209)
International (Melbourne room)
Marketing (room 210)
Microsoft (room 205)
Production (room 210)
Studio (room 207)
Tech (room 204)
Unreal (room 208)
Yodo1 (room 209)
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